The game boasts a distinctive stylized artistry coupled with groundbreaking gameplay that is best experienced on a portable gaming console.
The primary objective behind YODH is to develop an in-house 3D platformer game with a strategic focus on the international market. The concept's unique selling points lie in its compelling storyline, distinctive art style, and immersive gameplay, incorporating cutting-edge elements like Haptics, Noise Sensors, Virtual Reality, and Motion Controller. Considering the hardware and software requirements we have decided to stay in the Sony ecosystem.
As of now, Project YODH is in its conceptual stage, with a detailed outline for the second story and a broader concept for the first story. Our concept and 3D Artists are working along with our art director Mr. Vivek Ram on the game to finalise the concepts. For POC we are working on Unreal Engine currently developing the player mechanisms and the gameplay elements with a 2 member development team. These foundational elements will be utilised in crafting the pitch deck and proof of concept (POC). We have already started the initial discussion with Epic and Sony PS 5.